![]() ![]() Other Options Screen added - press 9 to enter - Can change the refresh rate from here too. Removed force 60hz mode - it will just use whatever the Next is currently set toĬontrols Options Screen changed to key 8 to stop accidentally going back into when using 0 to exit The sound framework is complete and I have put in some placeholder music and sound for testing but I need better ones/a complete set.Īdded a scanlines option in the menu Beta 4 I am considering putting a level select option in, but will that ruin the replay factor if you don't have to work to see a new level?Ĭhanged to to Arkos Tracker 2 for music and sound using the AKG format. Optimised the sprite routines - they are now DMA based so there shouldn't be any more slowdowns.Īdded all the end sequences - not that anyone is likely to see them. This means the static background is now layer 2 and the large bubbles are tilemap which eliminates the slowdown. Reworked the EXTEND screen to use new Layer 2 resolutions. Move interrupt from Vblank to Scanline to increase available screen drawing time There are 3 SFX in the arcade ROM that I haven't worked out what they are for but they must be infrequent events. Am hoping that as this is free software he won't mind.Īdded all music tracks (at least my passable versions)Īdded most SFX as placeholders. I did try to find his contact details to check if this is ok but I couldn't find any. Highscore at top of screen now updates to reflect loaded high score v1.1Ĭode input on title screen added (Super BB, POWER UP!!! and Original Game.) V1.0 - Initial releaseįixed bug where water flow routine could overwrite game memory Beta 6Īdded joaoljr's PS4 Z80 implementation - see here. Fix issue when some people reported gfx corruption on screen outside main play area v1.2 Fix issue where sometime the blue notes in the bonus round were not cleared properly ![]() It should build as is.ĭEVBUILD - This should be left commented out (or set to 0) as it won't compile without certain binaries which are not included.ĭEFINE NEED_CODE_FOR_SUPER_BB - Set to 1 to disable Super Bubble Bobble until the appropriate code is entered on the Title Screen CHANGELOG v1.3 The source is designed to built using Visual Studio Code and SJASMPLUS. Thanks to everyone on the SpectrumNext Discord channel for their help BUILDING FROM SOURCE The music and SFX could be improved and if anyone wishes to do so they are welcome. The music and SFX are made using Arkos Tracker II which is an excellent piece of software and allowed a non-musician such as me to make some usable tunes (expecially appreciated the import MIDI option!). Am hoping that as this is free software he won't mind. The project includes joaoljr's PS4 Z80 implementation - see here Sometimes the game will go straight into a demo level after the Game Over sequence so to ensure the high score saves correctly wait until the flashing logo appears again before resetting or powering off the Next. Refresh Rate 50hz (Spectrum Default), 60hz (Arcade Default)Īfter each hame the options re-enable and high score save take place when the Flashing Logo screen appears. There is a further options menu available by pressing 9 while in attract mode. The controls user definable, to access the controls menu press 8 while in attract mode and follow the on screen instructions to select input method or redefine keys. The default controls are keyboard these are: nex file that can be copied to the Next (and renamed if wished). The process should take place automatically and produce an output. nex in this archive type 'bbnextpatch bubnext.nex' Run BBNextPatch by entering bbnextpatch at the command line. Place the unzipped ROM files in the same directory as the BUBNEXT.nex and BBNextPatch.exe To do this you must take the following steps. In order to run it requires the original arcade roms which are not supplied with this package - please don't ask me for these you must obtain them yourself. ![]() Port of Bubble Bobble for the Spectrum Nextīubble Bobble for the Spectrum Next is a virtually arcade perfect port of the original arcade game with additional high score saving. ![]()
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